Category: Review

  • Tons Reviews Adventure Time: Pirates of the Enchiridion

    Tons Reviews Adventure Time: Pirates of the Enchiridion

    As I began “Adventure Time: Pirates of the Enchiridion,” I couldn’t help but feel a pang of nostalgia for the good ol’ days of simpler animations. This game, inspired by the world of Adventure Time, was so vibrant and engaging, where the colors were brighter, the humor was quirky, and the characters were downright charming.

    The game’s premise, the Land of Ooo suddenly submerged in water and transformed into a vast ocean, added a fresh twist to the Adventure Time saga. It was like revisiting an old, familiar town that had undergone an unexpected renovation. The vibrant visuals and the familiar faces of Finn, Jake, and company brought a grin to this old gamer, reminding me of the countless afternoons I spent watching the animated series.

    Yet, as I delved deeper into the game, the flaws began to show. The open-world concept was a commendable attempt at innovation, but it left me a bit wanting at times, yearning for the more straightforward narratives of the past. The scattered side quests felt like detours rather than meaningful additions to the plot, leaving me wondering if the game was trying too hard to capture the spirit of exploration.

    The combat system, while engaging, was a tad repetitive. The turn-based battles were reminiscent of older RPGs, but the lack of strategic depth left me longing for a more indepth experience. It seemed as though the developers had set up the system and were unsure of the direction they wanted the gameplay to take.

    As I delved into the story of “Pirates of the Enchiridion,” I couldn’t shake the feeling that this was a missed opportunity. The potential for a grand adventure in the Adventure Time universe was evident, but the execution left me craving more of the endearing chaos that was the show.

    In conclusion, “Adventure Time: Pirates of the Enchiridion” is a valiant effort to expand the horizons of a beloved franchise. For those seeking a casual voyage through familiar waters, it offers a nostalgic trip back to the Land of Ooo. However, for me, the game fell short of capturing the magic that made Adventure Time an animated treasure worth cherishing.

  • Super Crazy Rhythm Castle – Review

    Super Crazy Rhythm Castle – Review

    Disclosure: I received a free review copy of this product from https://www.keymailer.co

    I have an incredible soft spot for rhythm games. Games like Dance Dance Revolution, Guitar Hero, Cadence of Hyrule, and Hi-Fi Rush, just to name a few. Super Crazy Rhythm Castle takes the concepts from these games and creates a unique game with a lot of charm and sass that can provide hours of entertainment, both alone and with up to three friends.

    Screenshot of Super Crazy Rhythm Castle - Main Hub Area

    The idea of the game is that you are one of four characters who set off to challenge King Ferdinand in the castle to take his crown and become the next ruler. As you enter the castle, things immediately become apparent that this isn’t going to be a simple walk in the park. The tutorial takes you through the basics, and a lot of the gameplay is done on a track like a game like Guitar Hero.

    Screenshot of Super Crazy Rhythm Castle - Gameplay

    Gameplay can vary based on the different levels that you will enter in the castle. Some games are simple, in which you just tap the buttons along to the music. Others might have you destroying things or converting followers to your side or telling a story. The gameplay is never tedious, although there can be a learning curve if you want to do well in the ratings. Each level of the game is rated on a three-star level based on your performance in the level. I started the first few levels doing well with three stars, but then suddenly, I hit a level and started hitting a streak of one-star levels.

    Screenshot from Super Crazy Rhythm Castle - Results Screen

    One of the bigger aspects of the game is its music selection. The genres that are covered are incredibly diverse, and you could be listening to a flamenco-style song in one moment, and in the very next moment, you’d be listening to a song that sounds like it came off a Skillet CD from the 90s or early 2000s, and then follow it up with a song that sounds like the ending credits song to an anime.

    Screenshot from Super Crazy Rhythm Castle - In-game Screenshot

    Another aspect of the game that stood out to me was the writing. The dialogue for King Ferdinand cracked me up and I was always looking forward to what he was going to say to me. The NPCs as well have clever phrases that have me chuckling throughout the game.

    While the game is fun and the music is catchy, there are some issues with scaling in difficulty, especially when playing solo. I would give Super Crazy Rhythm Castle a rating of 4 out of 5 stars.

    Rating: 4 out of 5.

    Learn more about Super Crazy Rhythm Castle on Steam!

    Check out my VOD from when I streamed it for the first time below on my Bundy’s Stream Land Channel, and don’t forget to follow me on Twitch!

  • Recap: GalaxyCon 2023

    Recap: GalaxyCon 2023

    I happened to have the opportunity to go to another convention! I went for one day to GalaxyCon over in Columbus, Ohio!

    According to its website, GalaxyCon describes itself this way:

    GalaxyCon is a FESTIVAL OF FANDOM with celebrities, artists, writers, voice actors, cosplayers, entertainers, creators, wrestlers, fan groups, panelists, and PEOPLE LIKE YOU!!

    The convention took place at the Greater Columbus Convention Center, which was a lot larger than the Expo Center that we went to for TORG. The convention was a bustling hub of excitement and creativity, with a myriad of booths and displays to explore!

    I went again with my brother-in-law to this convention. My sister didn’t come along because she was sick, but I was able to meet up with Obiwan362 and some other friends to get the show on the road. My brother-in-law and I got there first and were able to stand through a LONG line that moved relatively quickly and received our lanyards.

    While we waited for people to arrive, we were sitting out in the lobby and I found a group that did some cosplay as crewmates from Among Us, and OF COURSE I had to get a group picture with them. I don’t know about you, but pink seems sus.

    Once we finally entered the convention, we did a lap or so around the convention center to get an idea of what was around and what we could potentially see or do. Three halls worth of artists, vendors, and more and I couldn’t decide where to start.

    As we ended the first lap around the center, my brother-in-law found a gigantic replica of Appa from Avatar: The Last Airbender and you were able to pay to get a photo in front of or on top of. It was so fluffy and incredibly well made!

    Near the Sky Bison was the video gaming area which was obviously an area in which I was drawn. In this area, I was able to meet the content creator Abdallah Smash who was there as a guest. I was able to challenge him to a game of Mario Kart 8 Deluxe (and lost miserably) but he was great to interact with in-person and I was also able to grab three mini-figures from Super Mario RPG!

    If you’re not aware from my Twitch stream, I’m a man of many hats both literally and figuratively. I was on the lookout for a unique hat that I can add to my collection to wear on stream. Thankfully one of the vendors had a bunch of Pokémon hats and I purchased a Bidoof hat! I don’t normally talk about Bidoof but it’s probably in the top ten or at least 25 of my favorite Pokémon.

    It was approaching lunch time and we ended up going to lunch at the North Market, which is a marketplace a block or so from the convention center. I love going to the North Market because of how varied the food choices are there.

    We returned to the convention, and I wanted to make sure to hit a few stores and see a few people! I went over to the Hero Strong booth where one of my friends was and entered a raffle and was exposed to the art that was “Cosplay Wrestling.”

    I went back to Abdallah’s booth and ended up getting the other two Mario RPG mini-figures and re-challenged him but to Smash Ultimate this time. I really should practice these games more. I didn’t win again…

    We ended the night by going to Pho Social and then driving home. I was incredibly energized from the experience and cannot wait for my next convention (or expo) adventure!

    The convention itself was a fantastic experience, but my feet were so sore at the end of the day. I kind of wish that I was able to attend longer than I did, but unfortunately, I was unable to due to previous obligations.

    Finally, enjoy some photos from GalaxyCon!

  • My Suika – Watermelon Game A Refreshing Twist in Gaming for Focus and Fun!

    My Suika – Watermelon Game A Refreshing Twist in Gaming for Focus and Fun!

    Introduction

    Dive into the juicy world of My Suika – Watermelon Game, the watermelon-themed game that’s not just a feast for your eyes but also a treat for your focus! This game offers a refreshing take on gaming that combines entertainment with cognitive benefits.

    Graphics and Design

    My Suika boasts colorful, eye-pleasing graphics that pop off the screen. The watermelon theme is not just a visual delight, but it’s also known to have a calming effect, making it an ideal choice for those with ADHD. The game’s design is intuitive, keeping players engaged without overwhelming them.

    Gameplay

    With easy-to-follow gameplay mechanics, My Suika strikes the perfect balance between challenge and enjoyment. For me, the levels stimulate cognitive functions, making it an excellent choice for individuals looking to enhance focus and concentration. The game’s dynamic pacing keeps players on their toes, preventing monotony and promoting sustained engagement.

    ADHD-Friendly Features

    My Suika stands out as an ADHD-friendly game with features tailored to support players with attention difficulties. The incorporation of visual and auditory cues helps maintain focus, while the gameplay structure is designed to provide a sense of accomplishment, boosting confidence and motivation.

    Social Media Buzz

    Join the #MySuikaChallenge and share your high scores! Whether you’re a gaming pro or new to the scene, My Suika welcomes all players. Let’s build a community of watermelon warriors! #GamingForFocus #SuikaGame #ADHDGaming

    Overall

    My Suika successfully marries entertainment with cognitive benefits, making it a standout choice for gamers seeking a mindful and enjoyable experience. With its visually appealing design, accessible gameplay, and ADHD-friendly features, My Suika is a must-try for anyone looking to pop off some sweet serotonin. 

    https://store.steampowered.com/app/2671970/My_Suika__Watermelon_Game/

  • Tons Reviews: Adventure Pals

    Tons Reviews: Adventure Pals

    As a jaded gamer, finding a game that not only entertains but also resonates with my sense of joy and camaraderie can be a challenge. However, Adventure Pals has given me hope, lighting up my gaming world in a most delightful way!

    I greatly enjoyed the vibrant visuals and whimsical characters that make Adventure Pals a true masterpiece. The storyline is not only engaging but also heartwarming. I found myself genuinely invested in the protagonist’s quest to save his beloved pet giraffe and stop the nefarious Mr. B from ruining the world. It’s a tale of friendship and courage that transcends boundaries.

    But what truly sets Adventure Pals apart is its celebration of individuality. The diverse cast of characters reflects the diversity of the real world, and it’s refreshing to see a game that doesn’t shy away from showcasing the richness of different personalities and backgrounds.

    The inclusivity and positive vibes that radiate from this game create a gaming environment where everyone is welcome. It’s like attending the ultimate inclusivity party in digital form!

    The gameplay mechanics are smooth and accessible, making Adventure Pals a joy to play for both casual and hardcore gamers alike. The co-op feature adds an extra layer of fun, and teaming up with friends for this adventure is an experience that fosters the same sense of camaraderie and unity that we celebrate in gaming circles.

    In conclusion, Adventure Pals isn’t just a game; it’s a celebration of life, love, and friendship. From its stunning visuals to its heartfelt narrative, this game has earned a special place in my heart. It’s a reminder that, just like in the game, our diverse backgrounds and unique qualities make our shared journey all the more colorful and exciting.

    Adventure Pals has not only given me hours (around 24 between playing with friends and completing all achievements) of entertainment but also left me with a profound sense of happiness and warmth. Bravo to the developers for creating a game that not only entertains but also uplifts the spirit! So, grab your controllers and get ready for an adventure that will make your heart soar!

  • All The Mario World’s A Stage, and That’s Wonderful

    All The Mario World’s A Stage, and That’s Wonderful

    This article is a repost from Jeremy’s Cohost page. You can find the original here:

    https://cohost.org/Jeremy-Writes/post/3453170-all-the-mario-world

    (This article was made possible by the tips from kind folks on ko-fi. If you’d like to see more articles like this from me, consider donating from my ko-fi page: https://ko-fi.com/jeremysignor)

    The title screen of Super Mario Bros. 3 started with a curtain drawn over a black and white tile floor, eventually lifting to reveal Mario like you’d never seen him before thanks to a shiny new graphical style that pushed the NES further than it’s ever been pushed before in a Mario game. But look closer at the series as a whole, and you’ll start to see these motifs of the trappings of performance peppering the games, revealing a design style that Nintendo continues to use for Mario games that emphasize the performative aspect of the games, with Super Mario Bros. Wonder being the ultimate culmination of this philosophy. With Wonder, Nintendo has laid bare its desire to put on a variety show for the player, and even those observing the player.

    Mario didn’t start out as a proxy performer, but his games did go out of their way to establish that they are a layer removed from reality. Super Mario Bros. stars a plumber who is transported to a magical kingdom full of strange creatures to rescue a princess. In this case, Mario serves as the audience stand-in on all levels as you witness the fantastical and dangerous elements of the Mushroom Kingdom unfold. In Super Mario Bros. 2, everything takes place in a dream, a show for the slumbering mind. It wasn’t until 3 that the series coalesced around subtle nods to theater, performance, and other media tropes thanks to its stagecraft wrapping.

    But a curtain is not the only nod to showmanship to appear in the series. In Super Mario World, you see usage of iris in and iris out, techniques seen in television shows. Super Mario All-Stars, the four-game SNES collection that remade all the NES Mario games in 16 bits, the title screen features a darkened scene with Mario characters talking and forming a din of conversational noise until the player pushes a button, when the scene lights up. This is very much like an intermission in the middle of a play. The Yoshi’s Island spinoffs have a storybook motif. And Super Mario 64 has a lakitu following Mario with a camera on a fishing line to explain the game camera to players. At every turn, Mario dips into the language of entertainment media to ground itself.

    It’s fitting, because the Mario series established the template for how platforming games would be structured for generations to come. 3 brought the idea of biomes to the forefront, building on the concept of themed worlds introduced in 2 to the forefront. World added little touches of continuity into a game that absolutely didn’t need it but was enriched by it all the same. The sunken airship level right before the final world was a callback to the airships of 3 while having a completely new feel thanks to the sunken ghost ship motif. The stage, as they say, was set, paving the way for Wonder to deliver on its own media inspiration: variety shows.

    All games try to offer a good variety of different things to do, but Mario games began to embrace the ethos of variety increasingly with each game. Consider the numbered platform from Super Mario World that moves horizontally until the number on them counts down to zero, then they fall. Known as Count-Lifts, they only appear in Valley of Bowser 3 and are used nowhere else in the game. As we’ve seen from SMW romhacks, Count-Lifts have amazing potential that was never explored in World proper. This would become a pattern in Nintendo’s design philosophy, as they would increasingly create gameplay elements that would only exist once or twice in a game before moving on to something else. The practice would culminate in Super Mario Bros. Wonder, where every level is wildly different than the next, but more importantly, it solidified its showmanship chops thanks to how it presented new elements to the player.

    In any good comedy or magic act, there are two main phases, before the turn and after the turn. “The turn” is the moment when the nature of a skit or trick fully reveals itself to the audience, a moment of surprise as the act morphs into something new that was always present in the background. This perfectly describes the flow of Wonder levels thanks to the Wonder Flower feature they all have. Each level starts with a different theme or gimmick that usually is in line with the meat-and-potatoes platforming that the New Super Mario Bros. series delivered. Then you find a Wonder Flower, and everything changes. The level morphs into something new that still sticks to the level theme somehow. Sometimes the way the player plays the game completely changes, or even the player character turns into something new temporarily.

    The key is the surprise factor, but also in how big and splashy the Wonder Flower sections are. There are even several musical number flowers, where enemies will perform an actual song as the stage continues. The second level in the game, which features piranha plants singing a song complete with choreography, is usually where players will know if they’re on board with the game or not. It’s big, splashy, surprising, and yet goes perfectly with the piranha plant theme of the level up until that point. And while there are several actual musical numbers in the game, the thing that all Wonder Flower set pieces share is spectacle, new mechanics and audiovisuals that jump off the screen and stick with you well past when you turn the game off.

    It’s useful to think of the musical numbers because that provides a mental throughway to the variety show metaphor. Think of shows like Saturday Night Live or The Carol Burnett Show, with their many skits and musical numbers. Though any one could be expanded upon to create its own show or act – think how Mama’s Family spun out of The Carol Burnett Show – that’s not the goal of these ensembles. It’s to dazzle you and leave you guessing as to what’s next. It’s not a coincidence that Super Mario World romhacks became such a hit on Twitch. Mario has always been as fun to watch as it is to play, and it’s thanks to the sheer variety and mechanics that elicit many different emotions – joy, frustration, good humor, exhilaration. Super Mario Bros. Wonder leans into all these things to create what might be the ultimate expression of Mario, one deserving of a curtain call.

  • Top 5 Favorite Streamed Games of 2022

    Top 5 Favorite Streamed Games of 2022

    2022 was a great year, and although my streaming time was shorter than in years past, I wanted to kind of give my thoughts on the top 5 games that I streamed (according to hours streamed) on Twitch this year!

    5. Mario Party Superstars

    Who doesn’t love a good game of Mario Party? A lot of times throughout especially the beginning of 2022, I had a ton of fun playing Mario Party boards with friends. The games were fun, and although we still don’t currently have DLC for the game, I have made some memorable moments with friends!

    Huge shout out to all of the friends I played Mario Party Superstars with this year:

    I think that’s my favorite part of Mario Party…playing with others…

    Clip of Mario Party Superstars, clipped by me

    4. Pokémon: Shining Pearl

    For some reason, I skipped this generation when it originally came out on the DS. It was interesting venturing into the Sinnoh region and went in blind. I don’t know how far I would’ve gotten in the game if I had not streamed it. I can’t say that it would be my favorite generation, but I enjoyed the experience!

    Clip of Pokémon Shining Pearl, clipped by me

    3. Banjo-Kazooie

    This obviously shouldn’t surprise anyone that Banjo-Kazooie shows up in the list of games I play the most on a stream. This year, there was a Banjo-Kazooie randomizer that was released, and I really enjoyed playing through the game in a new and fresh way. I don’t think there were any ROM hacks that I played this year, but maybe? Being the third highest in stream time, I don’t know if there was anything else, but the randomizer is worth my time. I would consider doing another seed or so in the future…

    A clip from the Banjo-Kazooie Randomizer, clipped by Captain_Dyablos

    2. Earthbound

    I had never played Earthbound before, and it was fun taking the journey and COMPLETING the game! The humor in the game was hilarious, and the game was honestly difficult. I was thankful that I was able to finish it without too much trouble.

    Clip from Earthbound, clipped by TheArcadeBear

    1. Pokémon Legends: Arceus

    It’s funny that this year I not only explored Sinnoh, but also its ancestor region of Hisui. This game was massive, so it’s understandable that it’s the most streamed game of mine in 2022. It was so interesting getting to see the historic region of Hisui and seeing connections to the current day, especially since I was playing Shining Pearl around the same time.

    Clip from Pokémon Legends: Arceus, clipped by CurbyB0i

    Honorable mentions go to Mario Party 2 (Top Game for Average Viewers) and Sonic Adventure DX (Top Game for Max Viewers) for being the top games when sorting by other data.

    I’ve been so thankful this year for everyone who has participated, supported, or lurked in the streams that I’ve done this year. What were your favorite streams this year? Do you have any games you are looking forward to seeing in 2023? Are there specific games you want me to stream? Let me know! Either comment on this post, or let me know on social media!

    Catch the story version here:

  • Rating the Wave 1 tracks in the Mario Kart 8 Deluxe booster pass

    Rating the Wave 1 tracks in the Mario Kart 8 Deluxe booster pass

    The Mario Kart 8 Deluxe first wave of DLC tracks released this morning and despite being out of town on a work trip, I wanted to make sure that I could at least try out each track and talk about it. There are two new cups equaling at 8 new tracks, so let’s jump in and see what there is to see!

    Keep in mind that these are solely first impressions and my opinion is likely to change.

    Golden Dash Cup

    Course Selection Screen

    Paris Promenade (Mario Kart Tour)

    The first new track, Paris Promenade, from Mario Kart Tour

    The first track makes Paris canon in Mario Kart, so I’m not sure how to feel about that. The course itself is fairly straightforward, at least until the last lap. There’s really only one spot I kept crashing into the side of the map near the end but they have enough arrows that I was never really lost. That being said, the third lap takes you around a totally separate route which totally messed me up. I know in Mario Kart Tour there are some alternate routes in certain tracks, but I didn’t think they’d combine them into one race. That part was a pleasant surprise!

    Rating: 4/5

    Toad Circuit (3DS)

    Toad Circuit from Mario Kart 7 but HD

    I remember when I got Mario Kart 7 for my 3ds. It was so exciting that I was going to be playing Mario Kart on the go and Toad Circuit was that very first track you played. (Fun fact: I’m pretty sure this course is also the practice track when you download new data in Mario Kart Tour)

    The track itself is straightforward, as originally the course was an intro to the game. It looks pretty, although as detailed as the road is, the audience is still a little pixelated but didn’t detract from the overall experience, especially since I was playing in handheld mode.

    Rating: 3/5

    Choco Mountain (N64)

    Choco Mountain from Mario Kart 64

    Choco Mountain was one of my favorite tracks in Mario Kart 64. The boulders falling, the falling and having to redo the lap….this new version is also pretty similar to the Mario Kart Tour version of the same track, with the big jump over a void and the bats flying out. Again not hateful but you can definitely see the similarities. They did add a gap and a guard rail to the course so you don’t have to worry about falling off as much.

    One thing I didn’t care for were the couple of places where there was a high gap and there were around 10-15 paratroopas….just staring at us. Menacingly.

    Rating: 3/5

    Coconut Mall (Wii)

    Coconut Mall from Mario Kart Wii

    I don’t know if anyone else is seeing a trend here …. but did anyone play the Mario Kart Tour version of Coconut Mall? It’s not 1 to 1, but I think that it’s influenced. One thing that’s different is that the cars at the end DON’T MOVE! They’re also piloted by Shy Guys instead of Miis, so I don’t feel bad that my Mii PULLED OUT IN FRONT OF ME AGAIN!

    I also know some people were irritated by the arrows on the escalators but that doesn’t bother me. It helps me know why I’m struggling to go up/down.

    Rating: 3/5

    Lucky Cat Cup

    Lucky Cat Cup

    Tokyo Blur (Mario Kart Tour)

    Tokyo Blur from Mario Kart Tour

    I think I missed the part of MKT when this track was live. It was nifty. Like Paris Promenade, the course changes a lot. In fact, this one changes course each lap. I’m not sure how to feel but it did make it interesting when I thought I knew where I was going and the arrows said NOPE. The thwomps were a nice touch and it was another reminder that I still eventually want to visit Tokyo. Also Tokyo is canon in Mario Kart now.

    Rating: 4/5

    Shroom Ridge (DS)

    Shroom Ridge from Mario Kart DS

    Shroom Ridge is next. The course was neat and had some cool tricks you can perform if you’re feeling daring (and maybe have a mushroom). The aesthetic is very Mushroom Kingdom-y and blocky but I loved it in terms of upscaling a DS track.

    Rating: 4/5

    Sky Garden (GBA)

    Sky Garden from Mario Kart: Super Circuit

    So confession: I’ve never played Mario Kart: Super Circuit, so I came into this course blind. I loved the sky aesthetic of it all and the option to bounce off mushrooms and leaves was fun. This was another course with paratroopas staring at me as I drove by. *shudders*

    Rating: 4/5

    Ninja Hideaway

    Ninja Hideaway from (I think) Mario Kart Tour. Surprisingly not labeled in-game

    Okay so this one I’d not heard of. Doing some research previously links this to Mario Kart Tour. The premise of this is you’re driving through a place and basically infiltrating the shy guy encampment. The cool part of this track is the multiple routes you can take, from driving on the roofs to avoiding shurikens and shy guys who disappear and leave behind bananas. Are Shy Guys part of the Yiga Clan? 🤔

    Rating: 5/5

    All in all this first wave was okay. I was happy to see some new, refreshing courses in Mario Kart 8 Deluxe. I’m hoping that the rest of the DLC will be this solid. I’m also hoping for Waluigi Pinball, which given the amount of tracks that were also in Mario Kart Tour, I have hope.

    What did you think of the first wave of DLC tracks? Let me know in the comments or let’s talk about it in my Discord Server!

  • Deltarune Chapter 2: A Quick Review

    Deltarune Chapter 2: A Quick Review

    So last week I went and streamed a whole 6 hours and played through Deltarune: Chapter 2, which is the sequel to Deltarune: Chapter 1 (go figure).

    Here’s the full stream if you want to watch the craziness:

    Full Stream of Deltarune Chapter 2 (Originally Streamed on Sep 21, 2021)

    So the game is incredibly quirky. I love it. The humor is on point and Toby Fox really knew what he was doing when he made this chapter. Without going too much into it, the interpersonal relationships between all of the characters feel genuine, and I was chuckling and laughing the entire time that I’m streaming.

    I was talking with a friend of mine and he did mention that I haven’t done parts of the game, so I fully plan to revisit this on stream some time in the near future. This review is going to go based on what I have experienced.

    Gameplay

    The RPG aspect of Undertale/Deltarune is incredibly intuitive, and I was able to get back into the hang of the game relatively quickly. At least on the Steam version, I was able to use both the keyboard and controllers (I opted for Xbox Controllers personally) in-game.

    The combat is similar to the previous games in that you can either attack or perform “actions” to spare and recruit baddies to your cause. The ACT in battle is hilarious because each action is unique based on the baddy. It relies heavily on the writing, although there are some actions in which you’ll need to perform some sort of timed action, such as throwing an object or dropping one.

    There are a few more mini-games in this chapter than the previous one and it’s amazing. One I noticed straight away as a clone of a well-known Nintendo IP and was enamored by it.

    Music

    As with Undertale and Deltarune, Toby Fox released a banger soundtrack. The music was really good with a soundtrack of multiple styles and did a fantastic job of supplementing the mood with a soundtrack that just amplified the mood. I’m eagerly waiting on YouTube Music to put the Chapter 2 Soundtrack up…I love listening to music in my car from there.

    Characters

    Many characters from Deltarune Chapter 1 return in this game in various forms, and there are also many new characters you’ll meet in the game. The great thing about the Undertale/Deltarune series is that each character, either player characters or NPCs, have distinct personalities.

    Conclusion/Rating

    This game has been a roller coaster of a ride and if I know Toby Fox, I know that I’ve only scratched the surface with what this game has to uncover. There are a few more chapters coming down the path so I’m excited to see where the story goes past this. The ending left me on a gigantic cliffhanger and while the chapter itself was only around 6 hours, I had an incredibly enjoyable time with it!

    I’m going to give this game a rating of:

    Rating: 4.5 out of 5.

    4.5/5

    Do you agree? What do you think of the game? Let me know in the comments or in my Discord Server!